From 41f508ebc1471628b0421342109084ab637f5a9d Mon Sep 17 00:00:00 2001
From: lefengyang <lefengyang@tencent.com>
Date: Mon, 17 Aug 2026 05:31:18 +0800
Subject: [PATCH] 制作动画功能优化

---
 ledApp/pages/addTemplate/addTemplate.vue |  203 ++++++++++++++++++++++++++++++++++++++------------
 1 files changed, 155 insertions(+), 48 deletions(-)

diff --git a/ledApp/pages/addTemplate/addTemplate.vue b/ledApp/pages/addTemplate/addTemplate.vue
index 6b7303e..f5c0355 100644
--- a/ledApp/pages/addTemplate/addTemplate.vue
+++ b/ledApp/pages/addTemplate/addTemplate.vue
@@ -127,8 +127,13 @@
 				<view class="back_btn" @click="popupAnimationClose">
 					<uv-icon name="arrow-leftward" color="#333" size="30"></uv-icon>
 				</view>
+				<!-- 操作按钮 -->
+				<view class="controls" style="left: 30rpx;">
+					<uv-button type="success" :plain="true" :text="showControls ? '收回' : '操作'" @click="toggleControls"></uv-button>
+				</view>
+
 				<!-- 动画按钮 -->
-				<view class="controls">
+				<view class="controls" v-if="showControls">
 					<uv-button type="primary" :plain="true" text="分辨率" @click="changeRatio()"></uv-button>
 					<uv-button type="primary" :plain="true" text="颜色" @click="changeColor()"></uv-button>
 					<uv-button type="primary" :plain="true" text="添加文字" @click="addText()"></uv-button>
@@ -138,17 +143,26 @@
 				
 				<!-- 文字生成图形 -->
 				<canvas canvas-id="myCanvas" id="myCanvas" class="canvas" :style="{ width: canvasWidth + 'px', height: canvasHeight + 'px' }"></canvas>
+				<!-- canvasWidth:{{ canvasWidth }} | canvasHeight:{{ canvasHeight }} -->
 
-				<view class="pixel_grid" @touchstart.prevent="handleTouchStart" @touchmove.prevent="handleTouchMove"
-					@touchend.prevent="handleTouchEnd" @touchcancel.prevent="handleTouchEnd" 
-					:style="{
-						gridTemplateRows: `repeat(${height}, 1fr)`,
-						gridTemplateColumns: `repeat(${width}, 1fr)`
-					}">
-					<view class="pixel_cell" v-for="(cell, cellIndex) in pixelData" :key="cellIndex">
-						<view class="pixel_cell_item" :style="{ backgroundColor: cell }"></view>
+				<!-- 点阵图 -->
+				<scroll-view scroll-x @scroll="handleScroll">
+					<view
+						class="pixel_grid"
+						@touchstart.prevent="handleTouchStart"
+						@touchmove.prevent="handleTouchMove"
+						@touchend.prevent="handleTouchEnd"
+						@touchcancel.prevent="handleTouchEnd"
+						:style="{
+							gridTemplateRows: `repeat(${height}, 1fr)`,
+							gridTemplateColumns: `repeat(${width * (modeVal == 2 ? 10 : 1)}, 1fr)`,
+							width: modeVal == 2 ? '1000vw': '100vw',
+						}">
+						<view class="pixel_cell" v-for="(cell, cellIndex) in pixelData" :key="cellIndex">
+							<view class="pixel_cell_item" :style="{ backgroundColor: cell }"></view>
+						</view>
 					</view>
-				</view>
+				</scroll-view>
 			</view>
 		</uv-popup>
 		
@@ -194,6 +208,10 @@
 					{
 						name: '动画帧切换',
 						val: 1
+					},
+					{
+						name: '滚动动画',
+						val: 2
 					}
 				],
 				modeVal: 0,
@@ -255,8 +273,9 @@
 				previewFrameIndex: 0,
 				previewTimer: null,
 				previewWidth: 24,
-				previewHeight: 12
-				
+				previewHeight: 12,
+				showControls: false,
+				scrollLeft: 0,
 			}
 		},
 		computed: {
@@ -294,6 +313,9 @@
 			}
 		},
 		methods: {
+			handleScroll(e){
+				this.scrollLeft = e.detail.scrollLeft
+			},
 			// 获取编辑详情
 			getTempleteInfo(){
 				templeteInfo(this.tId).then(res=>{
@@ -406,6 +428,15 @@
 						return this.mergeRowsToString(item)
 					});
 					this.fpsTotal = this.total
+				} else if (this.modeVal == 2) {
+					const scrollFrames = this.generateScrollFrames(this.fpsData[0]);
+					const parsedData = scrollFrames.map(item => {
+						return this.toSnakeData(item, this.specWidth);
+					});
+					this.animationData = parsedData.map(item => {
+						return this.mergeRowsToString(item);
+					});
+					this.fpsTotal = scrollFrames.length;
 				}
 				console.log('animationData--------', this.animationData)
 				
@@ -505,10 +536,10 @@
 				console.log('ratio---', ratio[0]);
 				this.height = Number(ratio[0]);
 				this.width = Number(ratio[1]);
-				this.canvasWidth = this.width * 10;
+				this.canvasWidth = this.width * (this.modeVal == 2 ? 10 * 10 : 10);
 				this.canvasHeight = this.height * 10;
-				// 重新初始化一维数组
-				this.pixelData = new Array(this.height * this.width).fill('')
+				const colCount = this.width * (this.modeVal == 2 ? 10 : 1)
+				this.pixelData = new Array(this.height * colCount).fill('')
 				console.log('pixelData---', this.pixelData);
 			},
 			// 预先获取像素网格的位置信息
@@ -526,14 +557,16 @@
 			getCellByTouch(touch, cb) {
 				this.getGridRect(rect => {
 					if (!rect) return
-					const x = touch.clientX - rect.left
+					const x = touch.clientX - rect.left + this.scrollLeft
 					const y = touch.clientY - rect.top
-					const cellWidth = rect.width / this.width
+					const colCount = this.width * (this.modeVal == 2 ? 10 : 1)
+					const cellWidth = rect.width / colCount
 					const cellHeight = rect.height / this.height
 					const colIndex = Math.floor(x / cellWidth)
 					const rowIndex = Math.floor(y / cellHeight)
+					console.log('colCount', colCount, 'colIndex', colIndex)
 					if (
-						colIndex >= 0 && colIndex < this.width &&
+						colIndex >= 0 && colIndex < colCount &&
 						rowIndex >= 0 && rowIndex < this.height
 					) {
 						cb({
@@ -573,7 +606,8 @@
 			handleClick(rowIndex, colIndex) {
 				console.log(rowIndex, colIndex)
 				// 计算一维数组的索引
-				const index = rowIndex * this.width + colIndex
+				const colCount = this.width * (this.modeVal == 2 ? 10 : 1)
+				const index = rowIndex * colCount + colIndex
 				// 如果当前像素有颜色,则清除;如果没有颜色,则添加当前选择的颜色
 				const currentColor = this.pixelData[index]
 				const newColor = currentColor ? '' : this.color
@@ -581,8 +615,12 @@
 			},
 			clear() {
 				ctx && ctx.clearRect(0, 0, 1000, 1000)
+				const colCount = this.width * (this.modeVal == 2 ? 10 : 1)
 				// 将所有像素点设置为空字符串
-				this.pixelData = new Array(this.height * this.width).fill('')
+				this.pixelData = new Array(this.height * colCount).fill('')
+			},
+			toggleControls() {
+				this.showControls = !this.showControls;
 			},
 			// 模版动画弹出框
 			changeAnimation(e){
@@ -603,10 +641,15 @@
 			popupAnimationOpen(index){
 				this.$refs.popupAnimation.open();
 				this.fpsIndex = index
+				this.canvasWidth = this.width * (this.modeVal == 2 ? 10 * 10 : 10);
 				
 				if(this.fpsList[this.fpsIndex] == null){
 					console.log('第一次编辑-----null')
-					this.pixelData = new Array(this.height * this.width).fill('')
+					let pointCount = this.height * this.width
+					if (this.modeVal == 2) {
+						pointCount *= 10
+					}
+					this.pixelData = new Array(pointCount).fill('')
 				}else{
 					console.log('已编辑过-----')
 					this.pixelData = this.fpsList[this.fpsIndex]
@@ -615,7 +658,8 @@
 			// 关闭模版动画
 			popupAnimationClose(){
 				this.$refs.popupAnimation.close();
-				this.pixelData = new Array(this.height * this.width).fill('')
+				const colCount = this.width * (this.modeVal == 2 ? 10 : 1)
+				this.pixelData = new Array(this.height * colCount).fill('')
 			},
 			// 屏幕规格
 			changeSpec(e) {
@@ -640,6 +684,51 @@
 				const rowStrings = rows.map(r => r.join('')) // 每行合并
 				return rowStrings.join('') // 所有行合并
 			},
+			// 生成滚动动画帧数据(modeVal==2)
+			// 从点阵图左侧开始,按照设定分辨率窗口提取动画帧,每帧左移3个像素,剩余全空时停止
+			generateScrollFrames(data) {
+				const cols = this.specWidth;
+				const rows = this.specHeight;
+				const totalCols = this.specWidth * 10;
+				const step = 3;
+
+				let grid = [];
+				for (let r = 0; r < rows; r++) {
+					grid.push(data.slice(r * totalCols, (r + 1) * totalCols));
+				}
+
+				const frames = [];
+				let offset = 0;
+
+				while (offset < totalCols) {
+					let remainingEmpty = true;
+					for (let r = 0; r < rows; r++) {
+						for (let c = offset; c < totalCols; c++) {
+							if (grid[r][c] !== '' && grid[r][c] !== '000000') {
+								remainingEmpty = false;
+								break;
+							}
+						}
+						if (!remainingEmpty) break;
+					}
+
+					if (remainingEmpty) break;
+
+					let frame = [];
+					for (let r = 0; r < rows; r++) {
+						let row = grid[r].slice(offset, offset + cols);
+						while (row.length < cols) {
+							row.push('000000');
+						}
+						frame = frame.concat(row);
+					}
+
+					frames.push(frame);
+					offset += step;
+				}
+
+				return frames;
+			},
 			// 生成一帧动画其他帧数据
 			generateFrames(data, frameCount = 24) {
 				const cols = this.specWidth; // 每行 24 个
@@ -684,7 +773,8 @@
 			changeMode(e) {
 				this.fpsList = []
 				this.fpsData = []
-				if (e == 0) {
+				this.gridRect = null
+				if (e == 0 || e == 2) {
 					this.total = 1
 				} else {
 					this.total = 2
@@ -764,19 +854,24 @@
 					ctx = uni.createCanvasContext('myCanvas', this);
 			
 					// 设置字体样式
-					ctx.setFontSize(this.canvasHeight * 0.9);
+					ctx.setFontSize(this.canvasHeight);
 					ctx.setFillStyle('#000')
-					ctx.setTextAlign('center')
 					ctx.setTextBaseline('middle')
 					// 绘制文字
-					// 计算文字位置
-					// 水平居中
-					const x = this.canvasWidth / 2;
 					// 垂直居中,稍微向上偏移一点
-					const y = this.canvasHeight / 2;
-			
-					// 绘制文字
-					ctx.fillText(char, x, y);
+					const y = this.canvasHeight / 2 + 10;
+					
+					if (this.modeVal == 2) {
+						// 滚动动画:文字靠左对齐
+						ctx.setTextAlign('left')
+						const x = 20;
+						ctx.fillText(char, x, y);
+					} else {
+						// 其他模式:文字水平居中
+						ctx.setTextAlign('center')
+						const x = this.canvasWidth / 2;
+						ctx.fillText(char, x, y);
+					}
 			
 					// 绘制到画布
 					ctx.draw(false, () => {
@@ -788,18 +883,19 @@
 							width: this.canvasWidth,
 							height: this.canvasHeight,
 							success: (res) => {
-								console.log(res)
+								console.log('canvasGetImageData', res)
 								const imageData = res.data;
 								// 生成一维数组
-								const pixelArray = new Array(this.height * this.width).fill('')
-			
+								const colCount = this.width * (this.modeVal == 2 ? 10 : 1)
+								const pixelArray = new Array(this.height * colCount).fill('')
+
 								// 计算每个格子的像素大小
-								const cellWidth = this.canvasWidth / this.width;
+								const cellWidth = this.canvasWidth / colCount;
 								const cellHeight = this.canvasHeight / this.height;
 			
 								// 生成一维数组
 								for (let y = 0; y < this.height; y++) {
-									for (let x = 0; x < this.width; x++) {
+									for (let x = 0; x < colCount; x++) {
 										let blackPixels = 0;
 										let totalPixels = 0;
 			
@@ -817,7 +913,7 @@
 			
 												// 计算亮度
 												const brightness = 0.3 * r + 0.59 * g + 0.11 * b;
-			
+
 												// 如果亮度小于阈值且透明度大于阈值,则认为是黑色
 												if (brightness < 128 && a > 128) {
 													blackPixels++;
@@ -825,11 +921,11 @@
 												totalPixels++;
 											}
 										}
-			
+
 										// 如果黑色像素占比超过阈值,则设置为当前选择的颜色
 										const isBlack = blackPixels / totalPixels > 0.3;
-										const arrayIndex = y * this.width + x;
-										pixelArray[arrayIndex] = isBlack ? this.color : ''; // 改为颜色值或空字符串
+										const arrayIndex = y * colCount + x;
+										pixelArray[arrayIndex] = isBlack ? this.color : '';
 									}
 								}
 			
@@ -851,7 +947,7 @@
 					});
 					return;
 				}
-				this.previewWidth = this.width;
+				this.previewWidth = this.modeVal == 2 ? this.specWidth : this.width;
 				this.previewHeight = this.height;
 				this.previewFrames = this.buildPreviewFrames();
 				this.previewFrameIndex = 0;
@@ -869,6 +965,10 @@
 					const data = this.fpsList[0];
 					if (!data) return [];
 					return this.generatePreviewFrames(data, 24);
+				} else if (this.modeVal == 2) {
+					const data = this.fpsList[0];
+					if (!data) return [];
+					return this.generateScrollFrames(data);
 				} else {
 					const frames = [];
 					for (let i = 0; i < this.total; i++) {
@@ -982,10 +1082,20 @@
 		}
 	}
 	
-	.controls {
+	.action_btn {
 		position: absolute;
 		bottom: 10px;
 		left: 50px;
+		z-index: 10;
+		background: linear-gradient(142deg, #6FD2FF 0%, #268DFF 100%);
+		padding: 12px 24px;
+		border-radius: 30px;
+		box-shadow: 0 4px 12px rgba(38, 141, 255, 0.4);
+	}
+	.controls {
+		position: absolute;
+		bottom: 10px;
+		left: 130px;
 		display: flex;
 		gap: 20px;
 		z-index: 9;
@@ -1009,11 +1119,8 @@
 			top: -9999px;
 		}
 		.pixel_grid {
-			position: fixed;
-			left: 0;
-			top: var(--status-bar-height);
-			right: 0;
-			bottom: 0;
+			height: 85vh;
+			border-bottom: 1px solid #eee;
 			display: grid;
 			gap: 1px;
 			box-sizing: border-box;

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