From 1bc942e13a091031ca6ce1756f2e2293a7117b15 Mon Sep 17 00:00:00 2001
From: lefengyang <lefengyang@tencent.com>
Date: Mon, 17 Aug 2026 05:56:13 +0800
Subject: [PATCH] 返回按钮放到右下角

---
 ledApp/pages/addTemplate/addTemplate.vue |  372 ++++++++++++++++++++++++++++++++++++++++++++--------
 1 files changed, 312 insertions(+), 60 deletions(-)

diff --git a/ledApp/pages/addTemplate/addTemplate.vue b/ledApp/pages/addTemplate/addTemplate.vue
index 0a208de..9b9bbc7 100644
--- a/ledApp/pages/addTemplate/addTemplate.vue
+++ b/ledApp/pages/addTemplate/addTemplate.vue
@@ -97,7 +97,22 @@
 
 		<view class="footer_none"></view>
 		<view class="footer_btn">
-			<uv-button text="保存" color="linear-gradient( 142deg, #6FD2FF 0%, #268DFF 100%)" shape="circle" @click="clickTempleteAdd()"></uv-button>
+			<uv-button text="预览" color="linear-gradient( 142deg, #6FD2FF 0%, #268DFF 100%)" shape="circle" customStyle="width:40vw;" @click="openPreview"></uv-button>
+			<uv-button text="保存" color="linear-gradient( 142deg, #6FD2FF 0%, #268DFF 100%)" shape="circle" customStyle="width:40vw;" @click="clickTempleteAdd()"></uv-button>
+		</view>
+
+		<!-- 预览浮层 -->
+		<view class="preview_overlay" v-if="previewShow" @click.self="closePreview">
+			<view class="preview_title">预览动画</view>
+			<view class="preview_matrix">
+				<view class="preview_grid" :style="{
+					gridTemplateRows: 'repeat(' + previewHeight + ', auto)',
+					gridTemplateColumns: 'repeat(' + previewWidth + ', auto)'
+				}">
+					<view class="preview_cell" v-for="(cell, idx) in currentPreviewFrame" :key="idx" :style="{ backgroundColor: cell || '#1a1a1a' }"></view>
+				</view>
+			</view>
+			<view class="preview_close_btn" @click="closePreview">关闭</view>
 		</view>
 
 		<!-- 动画帧数 -->
@@ -109,11 +124,16 @@
 		<!-- 动画弹出框 -->
 		<uv-popup ref="popupAnimation" mode="center" @change="changeAnimation" :safeAreaInsetTop="false" :safeAreaInsetBottom="false" :zoom="false" duration="0">
 			<view class="animation_pixel">
-				<view class="back_btn" @click="popupAnimationClose">
+				<view class="back_btn" v-show="false" @click="popupAnimationClose">
 					<uv-icon name="arrow-leftward" color="#333" size="30"></uv-icon>
 				</view>
+				<!-- 操作按钮 -->
+				<view class="controls" style="left: 30rpx;">
+					<uv-button type="success" :plain="true" :text="showControls ? '返回' : '操作'" @click="toggleControls"></uv-button>
+				</view>
+
 				<!-- 动画按钮 -->
-				<view class="controls">
+				<view class="controls" v-if="showControls">
 					<uv-button type="primary" :plain="true" text="分辨率" @click="changeRatio()"></uv-button>
 					<uv-button type="primary" :plain="true" text="颜色" @click="changeColor()"></uv-button>
 					<uv-button type="primary" :plain="true" text="添加文字" @click="addText()"></uv-button>
@@ -123,16 +143,29 @@
 				
 				<!-- 文字生成图形 -->
 				<canvas canvas-id="myCanvas" id="myCanvas" class="canvas" :style="{ width: canvasWidth + 'px', height: canvasHeight + 'px' }"></canvas>
+				<!-- canvasWidth:{{ canvasWidth }} | canvasHeight:{{ canvasHeight }} -->
 
-				<view class="pixel_grid" @touchstart.prevent="handleTouchStart" @touchmove.prevent="handleTouchMove"
-					@touchend.prevent="handleTouchEnd" @touchcancel.prevent="handleTouchEnd" 
-					:style="{
-						gridTemplateRows: `repeat(${height}, 1fr)`,
-						gridTemplateColumns: `repeat(${width}, 1fr)`
-					}">
-					<view class="pixel_cell" v-for="(cell, cellIndex) in pixelData" :key="cellIndex">
-						<view class="pixel_cell_item" :style="{ backgroundColor: cell }"></view>
+				<!-- 点阵图 -->
+				<scroll-view scroll-x @scroll="handleScroll">
+					<view
+						class="pixel_grid"
+						@touchstart.prevent="handleTouchStart"
+						@touchmove.prevent="handleTouchMove"
+						@touchend.prevent="handleTouchEnd"
+						@touchcancel.prevent="handleTouchEnd"
+						:style="{
+							gridTemplateRows: `repeat(${height}, 1fr)`,
+							gridTemplateColumns: `repeat(${width * (modeVal == 2 ? 10 : 1)}, 1fr)`,
+							width: modeVal == 2 ? '1000vw': '100vw',
+						}">
+						<view class="pixel_cell" v-for="(cell, cellIndex) in pixelData" :key="cellIndex">
+							<view class="pixel_cell_item" :style="{ backgroundColor: cell }"></view>
+						</view>
 					</view>
+					<view style="height:20vh;"></view>
+				</scroll-view>
+				<view class="exit_btn">
+					<uv-button type="success" :plain="true" text="退出" @click="popupAnimationClose"></uv-button>
 				</view>
 			</view>
 		</uv-popup>
@@ -179,6 +212,10 @@
 					{
 						name: '动画帧切换',
 						val: 1
+					},
+					{
+						name: '滚动动画',
+						val: 2
 					}
 				],
 				modeVal: 0,
@@ -234,8 +271,22 @@
 				fpsList: [],
 				tId: '',
 				tempInfo:{},
-				titleName: '新增模版'
-				
+				titleName: '新增模版',
+				previewShow: false,
+				previewFrames: [],
+				previewFrameIndex: 0,
+				previewTimer: null,
+				previewWidth: 24,
+				previewHeight: 12,
+				showControls: false,
+				scrollLeft: 0,
+			}
+		},
+		computed: {
+			currentPreviewFrame() {
+				if (this.previewFrames.length === 0) return [];
+				const frame = this.previewFrames[this.previewFrameIndex % this.previewFrames.length];
+				return frame || [];
 			}
 		},
 		onLoad(opt) {
@@ -254,22 +305,20 @@
 		},
 		onHide() {
 			this.$refs.popupAnimation.close();
+			this.stopPreviewAnimation();
 			if (typeof plus !== 'undefined') {
 				plus.screen.lockOrientation('portrait')
 			}
 		},
 		onUnload() {
+			this.stopPreviewAnimation();
 			if (typeof plus !== 'undefined') {
 				plus.screen.lockOrientation('portrait')
 			}
 		},
 		methods: {
-			// 跳转到编辑动画页面
-			goToAnimaiton(index){
-				this.fpsIndex = index
-				uni.navigateTo({
-				  url: '/pages/animation/animation?index='+index
-				})
+			handleScroll(e){
+				this.scrollLeft = e.detail.scrollLeft
 			},
 			// 获取编辑详情
 			getTempleteInfo(){
@@ -383,6 +432,15 @@
 						return this.mergeRowsToString(item)
 					});
 					this.fpsTotal = this.total
+				} else if (this.modeVal == 2) {
+					const scrollFrames = this.generateScrollFrames(this.fpsData[0]);
+					const parsedData = scrollFrames.map(item => {
+						return this.toSnakeData(item, this.specWidth);
+					});
+					this.animationData = parsedData.map(item => {
+						return this.mergeRowsToString(item);
+					});
+					this.fpsTotal = scrollFrames.length;
 				}
 				console.log('animationData--------', this.animationData)
 				
@@ -482,10 +540,10 @@
 				console.log('ratio---', ratio[0]);
 				this.height = Number(ratio[0]);
 				this.width = Number(ratio[1]);
-				this.canvasWidth = this.width * 10;
+				this.canvasWidth = this.width * (this.modeVal == 2 ? 10 * 10 : 10);
 				this.canvasHeight = this.height * 10;
-				// 重新初始化一维数组
-				this.pixelData = new Array(this.height * this.width).fill('')
+				const colCount = this.width * (this.modeVal == 2 ? 10 : 1)
+				this.pixelData = new Array(this.height * colCount).fill('')
 				console.log('pixelData---', this.pixelData);
 			},
 			// 预先获取像素网格的位置信息
@@ -503,14 +561,16 @@
 			getCellByTouch(touch, cb) {
 				this.getGridRect(rect => {
 					if (!rect) return
-					const x = touch.clientX - rect.left
+					const x = touch.clientX - rect.left + this.scrollLeft
 					const y = touch.clientY - rect.top
-					const cellWidth = rect.width / this.width
+					const colCount = this.width * (this.modeVal == 2 ? 10 : 1)
+					const cellWidth = rect.width / colCount
 					const cellHeight = rect.height / this.height
 					const colIndex = Math.floor(x / cellWidth)
 					const rowIndex = Math.floor(y / cellHeight)
+					console.log('colCount', colCount, 'colIndex', colIndex)
 					if (
-						colIndex >= 0 && colIndex < this.width &&
+						colIndex >= 0 && colIndex < colCount &&
 						rowIndex >= 0 && rowIndex < this.height
 					) {
 						cb({
@@ -550,7 +610,8 @@
 			handleClick(rowIndex, colIndex) {
 				console.log(rowIndex, colIndex)
 				// 计算一维数组的索引
-				const index = rowIndex * this.width + colIndex
+				const colCount = this.width * (this.modeVal == 2 ? 10 : 1)
+				const index = rowIndex * colCount + colIndex
 				// 如果当前像素有颜色,则清除;如果没有颜色,则添加当前选择的颜色
 				const currentColor = this.pixelData[index]
 				const newColor = currentColor ? '' : this.color
@@ -558,8 +619,12 @@
 			},
 			clear() {
 				ctx && ctx.clearRect(0, 0, 1000, 1000)
+				const colCount = this.width * (this.modeVal == 2 ? 10 : 1)
 				// 将所有像素点设置为空字符串
-				this.pixelData = new Array(this.height * this.width).fill('')
+				this.pixelData = new Array(this.height * colCount).fill('')
+			},
+			toggleControls() {
+				this.showControls = !this.showControls;
 			},
 			// 模版动画弹出框
 			changeAnimation(e){
@@ -580,10 +645,15 @@
 			popupAnimationOpen(index){
 				this.$refs.popupAnimation.open();
 				this.fpsIndex = index
+				this.canvasWidth = this.width * (this.modeVal == 2 ? 10 * 10 : 10);
 				
 				if(this.fpsList[this.fpsIndex] == null){
 					console.log('第一次编辑-----null')
-					this.pixelData = new Array(this.height * this.width).fill('')
+					let pointCount = this.height * this.width
+					if (this.modeVal == 2) {
+						pointCount *= 10
+					}
+					this.pixelData = new Array(pointCount).fill('')
 				}else{
 					console.log('已编辑过-----')
 					this.pixelData = this.fpsList[this.fpsIndex]
@@ -592,7 +662,8 @@
 			// 关闭模版动画
 			popupAnimationClose(){
 				this.$refs.popupAnimation.close();
-				this.pixelData = new Array(this.height * this.width).fill('')
+				const colCount = this.width * (this.modeVal == 2 ? 10 : 1)
+				this.pixelData = new Array(this.height * colCount).fill('')
 			},
 			// 屏幕规格
 			changeSpec(e) {
@@ -617,6 +688,51 @@
 				const rowStrings = rows.map(r => r.join('')) // 每行合并
 				return rowStrings.join('') // 所有行合并
 			},
+			// 生成滚动动画帧数据(modeVal==2)
+			// 从点阵图左侧开始,按照设定分辨率窗口提取动画帧,每帧左移3个像素,剩余全空时停止
+			generateScrollFrames(data) {
+				const cols = this.specWidth;
+				const rows = this.specHeight;
+				const totalCols = this.specWidth * 10;
+				const step = 3;
+
+				let grid = [];
+				for (let r = 0; r < rows; r++) {
+					grid.push(data.slice(r * totalCols, (r + 1) * totalCols));
+				}
+
+				const frames = [];
+				let offset = 0;
+
+				while (offset < totalCols) {
+					let remainingEmpty = true;
+					for (let r = 0; r < rows; r++) {
+						for (let c = offset; c < totalCols; c++) {
+							if (grid[r][c] !== '' && grid[r][c] !== '000000') {
+								remainingEmpty = false;
+								break;
+							}
+						}
+						if (!remainingEmpty) break;
+					}
+
+					if (remainingEmpty) break;
+
+					let frame = [];
+					for (let r = 0; r < rows; r++) {
+						let row = grid[r].slice(offset, offset + cols);
+						while (row.length < cols) {
+							row.push('000000');
+						}
+						frame = frame.concat(row);
+					}
+
+					frames.push(frame);
+					offset += step;
+				}
+
+				return frames;
+			},
 			// 生成一帧动画其他帧数据
 			generateFrames(data, frameCount = 24) {
 				const cols = this.specWidth; // 每行 24 个
@@ -661,7 +777,8 @@
 			changeMode(e) {
 				this.fpsList = []
 				this.fpsData = []
-				if (e == 0) {
+				this.gridRect = null
+				if (e == 0 || e == 2) {
 					this.total = 1
 				} else {
 					this.total = 2
@@ -741,19 +858,24 @@
 					ctx = uni.createCanvasContext('myCanvas', this);
 			
 					// 设置字体样式
-					ctx.setFontSize(this.canvasHeight * 0.9);
+					ctx.setFontSize(this.canvasHeight);
 					ctx.setFillStyle('#000')
-					ctx.setTextAlign('center')
 					ctx.setTextBaseline('middle')
 					// 绘制文字
-					// 计算文字位置
-					// 水平居中
-					const x = this.canvasWidth / 2;
 					// 垂直居中,稍微向上偏移一点
-					const y = this.canvasHeight / 2;
-			
-					// 绘制文字
-					ctx.fillText(char, x, y);
+					const y = this.canvasHeight / 2 + 10;
+					
+					if (this.modeVal == 2) {
+						// 滚动动画:文字靠左对齐
+						ctx.setTextAlign('left')
+						const x = 20;
+						ctx.fillText(char, x, y);
+					} else {
+						// 其他模式:文字水平居中
+						ctx.setTextAlign('center')
+						const x = this.canvasWidth / 2;
+						ctx.fillText(char, x, y);
+					}
 			
 					// 绘制到画布
 					ctx.draw(false, () => {
@@ -765,18 +887,19 @@
 							width: this.canvasWidth,
 							height: this.canvasHeight,
 							success: (res) => {
-								console.log(res)
+								console.log('canvasGetImageData', res)
 								const imageData = res.data;
 								// 生成一维数组
-								const pixelArray = new Array(this.height * this.width).fill('')
-			
+								const colCount = this.width * (this.modeVal == 2 ? 10 : 1)
+								const pixelArray = new Array(this.height * colCount).fill('')
+
 								// 计算每个格子的像素大小
-								const cellWidth = this.canvasWidth / this.width;
+								const cellWidth = this.canvasWidth / colCount;
 								const cellHeight = this.canvasHeight / this.height;
 			
 								// 生成一维数组
 								for (let y = 0; y < this.height; y++) {
-									for (let x = 0; x < this.width; x++) {
+									for (let x = 0; x < colCount; x++) {
 										let blackPixels = 0;
 										let totalPixels = 0;
 			
@@ -794,7 +917,7 @@
 			
 												// 计算亮度
 												const brightness = 0.3 * r + 0.59 * g + 0.11 * b;
-			
+
 												// 如果亮度小于阈值且透明度大于阈值,则认为是黑色
 												if (brightness < 128 && a > 128) {
 													blackPixels++;
@@ -802,11 +925,11 @@
 												totalPixels++;
 											}
 										}
-			
+
 										// 如果黑色像素占比超过阈值,则设置为当前选择的颜色
 										const isBlack = blackPixels / totalPixels > 0.3;
-										const arrayIndex = y * this.width + x;
-										pixelArray[arrayIndex] = isBlack ? this.color : ''; // 改为颜色值或空字符串
+										const arrayIndex = y * colCount + x;
+										pixelArray[arrayIndex] = isBlack ? this.color : '';
 									}
 								}
 			
@@ -820,6 +943,82 @@
 				});
 			},
 			
+			openPreview() {
+				if (this.fpsList.length === 0 || this.fpsList.every(f => f === null || f === undefined)) {
+					uni.showToast({
+						title: '请先编辑动画帧',
+						icon: 'none'
+					});
+					return;
+				}
+				this.previewWidth = this.modeVal == 2 ? this.specWidth : this.width;
+				this.previewHeight = this.height;
+				this.previewFrames = this.buildPreviewFrames();
+				this.previewFrameIndex = 0;
+				this.previewShow = true;
+				this.$nextTick(() => {
+					this.startPreviewAnimation();
+				});
+			},
+			closePreview() {
+				this.stopPreviewAnimation();
+				this.previewShow = false;
+			},
+			buildPreviewFrames() {
+				if (this.modeVal == 0) {
+					const data = this.fpsList[0];
+					if (!data) return [];
+					return this.generatePreviewFrames(data, 24);
+				} else if (this.modeVal == 2) {
+					const data = this.fpsList[0];
+					if (!data) return [];
+					return this.generateScrollFrames(data);
+				} else {
+					const frames = [];
+					for (let i = 0; i < this.total; i++) {
+						if (this.fpsList[i] && this.fpsList[i] !== null) {
+							frames.push(this.fpsList[i]);
+						} else {
+							frames.push(new Array(this.width * this.height).fill(''));
+						}
+					}
+					return frames;
+				}
+			},
+			generatePreviewFrames(data, frameCount) {
+				const cols = this.width;
+				const rows = this.height;
+				const frames = [];
+				let grid = [];
+				for (let r = 0; r < rows; r++) {
+					grid.push(data.slice(r * cols, (r + 1) * cols));
+				}
+				for (let f = 0; f < frameCount; f++) {
+					let frame = [];
+					for (let r = 0; r < rows; r++) {
+						let row = grid[r].slice();
+						let shifted = row.slice(f % cols).concat(row.slice(0, f % cols));
+						frame = frame.concat(shifted);
+					}
+					frames.push(frame);
+				}
+				return frames;
+			},
+			startPreviewAnimation() {
+				this.stopPreviewAnimation();
+				if (!this.speed || this.speed <= 0 || this.previewFrames.length === 0) return;
+				const interval = this.speed * 2.8;
+				console.log('interval', interval)
+				this.previewTimer = setInterval(() => {
+					this.previewFrameIndex = (this.previewFrameIndex + 1) % this.previewFrames.length;
+				}, interval);
+			},
+			stopPreviewAnimation() {
+				if (this.previewTimer) {
+					clearInterval(this.previewTimer);
+					this.previewTimer = null;
+				}
+			},
 			// 修改添加文字方法
 			async addText() {
 				uni.showModal({
@@ -887,14 +1086,30 @@
 		}
 	}
 	
-	.controls {
+	.action_btn {
 		position: absolute;
 		bottom: 10px;
 		left: 50px;
+		z-index: 10;
+		background: linear-gradient(142deg, #6FD2FF 0%, #268DFF 100%);
+		padding: 12px 24px;
+		border-radius: 30px;
+		box-shadow: 0 4px 12px rgba(38, 141, 255, 0.4);
+	}
+	.controls {
+		position: absolute;
+		bottom: 10rpx;
+		left: 110rpx;
 		display: flex;
-		gap: 20px;
+		gap: 10rpx;
 		z-index: 9;
 	}
+	.exit_btn{
+		position: absolute;
+		right: 30rpx;
+		bottom: 10rpx;
+		z-index: 9999;
+	}
 	.animation_pixel{
 		width: 100vw;
 		height: 100vh;
@@ -914,11 +1129,8 @@
 			top: -9999px;
 		}
 		.pixel_grid {
-			position: fixed;
-			left: 0;
-			top: var(--status-bar-height);
-			right: 0;
-			bottom: 0;
+			height: 80vh;
+			border-bottom: 1px solid #eee;
 			display: grid;
 			gap: 1px;
 			box-sizing: border-box;
@@ -957,18 +1169,58 @@
 		bottom: 0;
 		background: #fff;
 		padding: 30rpx 40rpx;
+		display: flex;
+		justify-content: space-between;
 	}
-	.footer_btn2 {
+
+	.preview_overlay {
 		position: fixed;
+		top: 0;
 		left: 0;
 		right: 0;
 		bottom: 0;
-		background: #fff;
-		padding: 30rpx 40rpx;
+		background: rgba(0, 0, 0, 0.85);
 		display: flex;
+		flex-direction: column;
 		align-items: center;
-		justify-content: space-between;
-		box-shadow: 0 0 10rpx rgba(0, 0, 0, 0.1);
+		justify-content: center;
+		z-index: 9999;
+	}
+	.preview_title {
+		color: #fff;
+		font-size: 34rpx;
+		margin-bottom: 40rpx;
+	}
+	.preview_matrix {
+		background: #000;
+		padding: 20rpx;
+		border-radius: 16rpx;
+		box-shadow: 0 0 30rpx rgba(0, 150, 255, 0.3);
+	}
+	.preview_grid {
+		display: grid;
+		gap: 2rpx;
+		background: #111;
+		padding: 4rpx;
+		border-radius: 8rpx;
+	}
+	.preview_cell {
+		width: 22rpx;
+		height: 22rpx;
+		border-radius: 50%;
+		background: #1a1a1a;
+		box-shadow: inset 0 0 4rpx rgba(0, 0, 0, 0.5);
+	}
+	.preview_close_btn {
+		margin-top: 60rpx;
+		width: 300rpx;
+		height: 80rpx;
+		line-height: 80rpx;
+		text-align: center;
+		color: #fff;
+		background: linear-gradient(142deg, #6FD2FF 0%, #268DFF 100%);
+		border-radius: 40rpx;
+		font-size: 30rpx;
 	}
 
 	.temp_btn {

--
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